Participation Member
Project manager : william kim
Project Scientist : Shannon Jung
Experiment Engineer : Iryn Park
Result Analyser : William Kim
4. Result & Interpretation
렌즈의 초점거리 실험은 각 렌즈의 spec.과 실험을 통해 얻은 되는 초점거리를 비교하여 spec.과 실제 렌즈의 초점거리가 얼마나 일치하는지 확인한다. 이를 통하여
Ⅳ. Method
1. conceptualization
1) Independent variable
➀ Gender
Male / Female
➁ Average time of using internet per a day
Not use / Less than 1hour / 1hour-2hour / 2hour-3hour / More than 3hour
2) Dependent variable
➀ Degree of Learning political informaion by using internet.
➁ Experience of participating On-Line Poll
➂ Experience of participating
time their leisure time is limited.
Even though they have many different interests they do not stay interested in one interest. As they usually hang out with friends and peers so the WOM is great.
4-2 Customer Needs
As trekking is done outdoors it is important to keep the participants physical health intact to achieve a more qualitative experience. So before participating it is essential to kn
time relies on mobile devices such as cell phones, PDAs, MP3 players, notebook and tablet PCs. All participants can build social network and knowledge web base by using mobile devices.
2. Strength and Weakness of IT Infrastructure
2.1. Web 2.0
Web 2.0 is a new paradigm in web system. It briefly indicates user-centered internet environment, which is anybody who uses the internet can produce and
time relies on mobile devices such as cell phones, PDAs, MP3 players, notebook and tablet PCs. All participants can build social network and knowledge web base by using mobile devices.
2. Strength and Weakness of IT Infrastructure
2.1. Web 2.0
Web 2.0 is a new paradigm in web system. It briefly indicates user-centered internet environment, which is anybody who uses the internet can produce and